1
Get supported hardware
| Buy Link | Name | Cost | Key specs |
|---|---|---|---|
| Buy | Waveshare ESP32-S3 Touch ePaper 1.54 (V2) | $22.99 | 200 × 200 e-paper, touch, two buttons, mic + speaker, 8 MB flash + 8 MB PSRAM |
| More options may come later. | |||
An affordable DIY platform for making games with AI.
1
| Buy Link | Name | Cost | Key specs |
|---|---|---|---|
| Buy | Waveshare ESP32-S3 Touch ePaper 1.54 (V2) | $22.99 | 200 × 200 e-paper, touch, two buttons, mic + speaker, 8 MB flash + 8 MB PSRAM |
| More options may come later. | |||
2
3
Prepay for the AI that generates the games.
No. AI credits are paired directly to your Dibblit, so you do not need a user account.
Dibblit uses OpenAI for speech-to-text and a quick safety check, then Kimi K2.6 through Gonka to build and edit games.
There are no Dibblit backend servers. Everything runs on the embedded device except the AI, which is accessed directly from the device.
Puzzles, arcade games, reaction games, word games, and tiny adventures designed for Dibblit’s screen and buttons. Once made, games work offline.
Curious kids, parents, educators, makers, and anyone who wants to turn an idea into a tiny game without needing to code.
Dibblit is an open-source DIY project, not a product from a company. All money users spend goes toward their hardware or AI credits.
Gonka lets Dibblit use open-weights AI directly from the device, with no account needed and at very low cost.
Claude Fable and ChatGPT Sol, prompted by Dan Girshovich.